SDK.
Developer packages for screenwriting, production, and design-system tooling. The kernels under the apps, published as npm packages with real semver and real docs.
Dual-licensed: MIT for open work, commercial for closed.
The category exists because the apps the studio ships rest on shared primitives — a CRDT-backed editor kernel, a component library tuned for screenwriting tools, a token-drift dashboard. Anyone building in this space needs the same primitives. So the studio publishes them.
79 React components for screenwriting and production tools. Beat boards, stripboards, merge diffs, editor canvases, sides viewers. Radix under, shadcn-clean on top.
Editor primitives: CRDT collab via Yjs, multi-lens views, undo that survives merges, offline-first. The kernel under Beats.
Figma plugin + npm CLI + drift dashboard. Catches the moment design and code disagree.
- Open source where the value is the spec.
- Paid where the value is the work.
- Real semver. Real changelogs. Real deprecation cycles.
- Components small enough to read in an afternoon.
- The best SDKs come out of a real product, not a roadmap.